Decals
Decals | |
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Image required | |
Function | Create images on blocks |
Amount of Commands | 7 |
Minimum Permission Level | Builder (VIP) |
Overview
The decal commands are used to use custom images on blocks. All decal commands require VIP, but decals automatically displayed on blocks from commands can be removed using the !hidedecals command a non-VIP
Premade Textures
There are lots of pre-made textures which can be used on decals and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.
Normal Pre-made Textures
- Baller
- Blamesubs
- Blux
- Cannon
- Checkbox
- Checkedbox
- Checkers
- Congaer
- Damager
- Drip
- Effect
- Fire
- Flyer
- Geargiver
- Gearremover
- Grass
- Grasstall
- Healer
- Kill
- Mtele
- Mtimetele
- Mtimetelecancel
- Plant
- Poisoner
- Portal
- Portal
- Powerup
- Regenerator
- Sign
- Smoke
- Soundblock
- Sparkles
- Spotsign
- Statgiver
- Statremover
- Statreseter
- Stattele
- Teamer
- Teamtele
- Tele
- Thincheckbox
- Timetele
- Timetelecancel
- Tripper
- Warplocation
- Wheat
Blank Pre-made Textures
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
It’s important to note that one pre-made texture - which is the “Spawn” texture - only exists in either its blank form or in the form given when the “Spawner” shape is used.
=== Shape Pre-made Textures
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or symbols. All “shape” premade textures are alphabetically listed below:
- Arrow
- Circle
- Cornerbox
- Line
- Lines
- Square
- Thinline
- Thinlines
- Triangle
- Triangleoutline
- Wedge
- Wedgeoutline
- one
- two
- three
- four
- five
- six
- seven
- eight
- nine
- zero
- question
- equals
- exclamation
Command Types
!decal
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or pre-made Blockate texture name. Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
!decal size
!decal size adjusts the size of a decal. The default size is x=1 and y=1. Its syntax is !decal size (x) (y).
!decal offset
!decal offset the position of the decal. The default offset is x=0 and y=0. Its syntax is !decal offset (x) (y).
!decal color
!decal color changes the color of the decal. Its syntax is !decal color (r) (g) (b).
!decal tile
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
!decal rotation
!decal rotation rotates the decal up to 360 degrees. Its syntax is !decal rotation (angle).
!decal transparency
!decal transparency changes the transparency of the decal. Its syntax is !decal transparency (number).
Commands |
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Cannon - Conga - Decals - Effects - Ez - Fly - Grid - Infection - Portal - Powerup Sign - Soundblock - Tele - Tripper - Warp |