|Function||Create images on blocks|
|Amount of Commands||7|
|Minimum Permission Level||Builder (VIP)|
The decal commands are used to use custom images on blocks. All decal commands require VIP.
There are multiple premade textures which can be used on decals and effects, which are all alphabetical listed below:
Additionally, most premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself. All “blank” variant premade textures are alphabetically listed below:
In addition, there are also “shape” textures, which are white silhouettes of basic geometric shapes. All “shape” premade textures are alphabetically listed below:
Command Types[edit source]
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade Blockate texture name. Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
!decal size[edit source]
!decal size adjusts the size of a decal. The default size is x=1 and y=1. Its syntax is !decal size (x) (y).
!decal offset[edit source]
!decal offset the position of the decal. The default offset is x=0 and y=0. Its syntax is !decal offset (x) (y).
!decal color[edit source]
!decal color changes the color of the decal. Its syntax is !decal color (r) (g) (b).
!decal tile[edit source]
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
!decal rotation[edit source]
!decal rotation rotates the decal up to 360 degrees. Its syntax is !decal rotation (angle).
!decal transparency[edit source]
!decal transparency changes the transparency of the decal. Its syntax is !decal transparency (number).
|Cannon - Conga - Decals - Effects - Ez - Fly - Grid - Infection - Portal - Powerup|
Sign - Soundblock - Tele - Tripper - Warp