Decals

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Revision as of 23:44, 18 March 2024 by Ultraa (talk | contribs)
Decals
Image required
Function Create images on blocks
Amount of Commands 7
Minimum Permission Level Builder (VIP)


Overview

The decal commands are used to use custom images on blocks. All decal commands require VIP.

There are multiple premade textures which can be used on decals and effects, which are all alphabetical listed below:

  • Baller
  • Blamesubs
  • Blux
  • Cannon
  • Checkbox
  • Checkedbox
  • Checkers
  • Congaer
  • Damager
  • Drip
  • Effect
  • Fire
  • Flyer
  • Geargiver
  • Gearremover
  • Grass
  • Grasstall
  • Healer
  • Kill
  • Mtele
  • Mtimetele
  • Mtimetelecancel
  • Plant
  • Poisoner
  • Portal
  • Portal
  • Powerup
  • Regenerator
  • Sign
  • Smoke
  • Soundblock
  • Sparkles
  • Spotsign
  • Statgiver
  • Statremover
  • Statreseter
  • Stattele
  • Teamer
  • Teamtele
  • Tele
  • Thincheckbox
  • Timetele
  • Timetelecancel
  • Tripper
  • Warplocation
  • Wheat

Additionally, all premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)

“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:

  • Arrow
  • Circle
  • Cornerbox
  • Line
  • Lines
  • Square
  • Thinline
  • Thinlines
  • Triangle
  • Triangleoutline
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 0

Command Types

!decal

!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade Blockate texture name. Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.

!decal size

!decal size adjusts the size of a decal. The default size is x=1 and y=1. Its syntax is !decal size (x) (y).

!decal offset

!decal offset the position of the decal. The default offset is x=0 and y=0. Its syntax is !decal offset (x) (y).

!decal color

!decal color changes the color of the decal. Its syntax is !decal color (r) (g) (b).

!decal tile

!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.

!decal rotation

!decal rotation rotates the decal up to 360 degrees. Its syntax is !decal rotation (angle).

!decal transparency

!decal transparency changes the transparency of the decal. Its syntax is !decal transparency (number).


Commands
Cannon - Conga - Decals - Effects - Ez - Fly - Grid - Infection - Portal - Powerup
Sign - Soundblock - Tele - Tripper - Warp