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== Premade Textures ==
== Premade Textures ==
There are lots of pre-made textures which can be used on decals and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.


=== Normal Pre-made Textures ===
=== Normal Pre-made Textures ===

Revision as of 13:00, 28 March 2024

Effects
An effect with the smoke texture
Function Create effects
Amount of Commands 18
Minimum Permission Level Builder


Overview

Effects shown by ryanmatela on his game TestWorld, on Blockate's Twitter.

Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out this page.

Premade Textures

There are lots of pre-made textures which can be used on decals and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.

Normal Pre-made Textures

  • Baller
  • Blamesubs
  • Blux
  • Cannon
  • Checkbox
  • Checkedbox
  • Checkers
  • Congaer
  • Damager
  • Drip
  • Effect
  • Fire
  • Flyer
  • Geargiver
  • Gearremover
  • Grass
  • Grasstall
  • Healer
  • Kill
  • Mtele
  • Mtimetele
  • Mtimetelecancel
  • Plant
  • Poisoner
  • Portal
  • Portal
  • Powerup
  • Regenerator
  • Sign
  • Smoke
  • Soundblock
  • Sparkles
  • Spotsign
  • Statgiver
  • Statremover
  • Statreseter
  • Stattele
  • Teamer
  • Teamtele
  • Tele
  • Thincheckbox
  • Timetele
  • Timetelecancel
  • Tripper
  • Warplocation
  • Wheat

Blank Pre-made Textures

All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)

Blank Only Textures

“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.

  • Arrow
  • Circle
  • Cornerbox
  • Line
  • Lines
  • Square
  • Blankspawn
  • Thinline
  • Thinlines
  • Triangle
  • Triangleoutline
  • Wedge
  • Wedgeoutline
  • one
  • two
  • three
  • four
  • five
  • six
  • seven
  • eight
  • nine
  • zero
  • question
  • equals
  • exclamation

Sequence Syntax

Sequence Syntax is an incredibly useful feature where effect particles change colors, transparency, etc., throughout their lifespan. It can be done by using “->” symbols in your commands. (Example: !effect brightness 1-> 0.5-> 0-> 1)

History

  • Effects were first shown in the hub in September, 2018. Effects were added in the Effect Update on October 6th, 2018.
  • The command !effect fade was added on October 7th, 2018.
  • The command !effect spin was added on October 17th, 2018.
  • The smoke block was the first effect block in Blockate. It showcased effects in the Blockate Hub before effects were ever added. It used to emit smoke particles. This block was unattainable in any Blockate world.
  • On March 14th, 2022, “sequence syntax” effects were added.
  • The commands !effect relative and !effect drag were added on April 20th, 2023.
  • The command !effect orientation was added in January of 2024.
  • The command !effect focalpoint was added in February of 2024.

Command Types

!effect

The !effect command is the most basic command in this set. It uses the syntax !effect (texture name/id) [side] Apply an effect by hovering your mouse over the side of a block then using the command. Particles will be emitted from that side. Alternatively, you can use [side] to specify which side you want it to be on.

!effect size

!effect size uses the syntax !effect size (size) [side]. It changes the size of each particle on the specified side. The default size is 1, minimum is 0.5 and maximum is 100.

!effect color

!effect color uses the syntax !effect color (brickcolor) [side]. It sets the color of the particles on the specified size. Only colors preset by roblox can be used.

!effect time

!effect time uses the syntax !effect time (secs) [side]. It changes for how long each particle lasts.

!effect speed

!effect speed uses the syntax !effect speed (studs per sec) [side]. It changes how quick each particle moves.

!effect spread

!effect spread uses the syntax !effect spread (angle) [side]. It changes how far apart each particle is.

!effect amount

!effect amount uses the syntax !effect amount (amount) [side]. It changes how many particles spawn.

!effect transparency

!effect transparency uses the syntax !effect transparency (amount) [side]. It changes how transparent the particles are.

!effect fade

!effect fade uses the syntax !effect fade (percentage) [side]. Sets how much time of the effect’s lifetime will be spend fading in/out, set to 1 for the effect to always be fading in/out, 0.5 for the effect to fade in/out 50% of the time, or 0 for it to not fade in/out at all. Defaults to 0.

!effect spin

!effect spin uses the syntax !effect spin (amount) [side]. (amount) can be positive or negative, which decides the direction/speed the particles will spin.

!effect force

!effect force uses the syntax !effect force (x) (y) (z) [side]. It makes the particles move in the direction of the force.

!effect relative

!effect relative uses the syntax !effect relative on/off. It makes the particles locked to the block it’s on. This only makes a visible difference when the block is a movable.

!effect brightness

!effect brightness uses the syntax !effect brightness (amount) [side]. It sets the amount of light that it requires to be seen, if set to 0 it will need light to be seen, but if set to 1 it will not need light to be seen.

!effect offset

!effect offset uses the syntax !effect offset (amount) [side]. It allows the particles to be able to be seen over blocks, if set to 0 it will hide under blocks, but if set to 1 it will appear over blocks.

!effect drag

!effect drag uses the syntax !effect drag (amount) [side]. It makes the particles gradually slow down over time.

!effect show

!effect show uses the syntax !effect show [side]. It shows the effect’s properties in a text box.

!effect focalpoint

!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.

!effect orientation

!effect orientation uses the syntax !effect orientation (facecamera | worldup | parallel | perpendicular. Change the orientation mode to use for the effect’s particle geometry. The default orientation is facecamera.

Trivia

  • fewkz showcased wheat and sparkle effects in Portal: Blockate Edition when effects were added.
  • Effects were first tested in ryanmatela's TestPlace.


Commands
Cannon - Conga - Decals - Effects - Ez - Fly - Grid - Infection - Portal - Powerup
Sign - Soundblock - Tele - Tripper - Warp