Effects: Difference between revisions

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(→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious)
 
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].


== Premade Textures ==
There are multiple premade textures which can be used on decals and effects, which are all alphabetical listed below:
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.


=== Normal Pre-made Textures ===
*Baller
*Baller
*Blamesubs
*Blamesubs
Line 61: Line 63:
*Wheat
*Wheat


=== Blank Pre-made Textures ===
Additionally, all premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)


=== Blank Only Textures ===
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.


*Arrow
*Arrow
Line 71: Line 75:
*Lines
*Lines
*Square
*Square
*Blankspawn
*Thinline
*Thinline
*Thinlines
*Thinlines
*Triangle
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*Wedgeoutline
*1
*one
*2
*two
*three
*3
*four
*4
*five
*5
*6
*six
*seven
*7
*eight
*8
*nine
*9
*zero
*0
*question
*equals
*exclamation


== Effect Sequences ==
==Sequence Syntax==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
Sequence Syntax is an incredibly useful feature where effect particles change colors, transparency, etc., throughout their lifespan.

It can be done by using “->” symbols in your commands.
(Example: !effect brightness 1-> 0.5-> 0-> 1)
An example would be <pre>!effect size 1 -> 2 -> 1</pre>.

Why dosint it tell you this in game bruh
''It's currently unknown how exactly the T value works.''


==History==
==History==

Latest revision as of 20:20, 13 June 2024

Effects
An effect with the smoke texture
Function Create effects
Amount of Commands 18
Minimum Permission Level Builder


Overview[edit source]

Effects shown by ryanmatela on his game TestWorld, on Blockate's Twitter.

Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out this page.

Premade Textures[edit source]

There are lots of pre-made textures which can be used on decals and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.

Normal Pre-made Textures[edit source]

  • Baller
  • Blamesubs
  • Blux
  • Cannon
  • Checkbox
  • Checkedbox
  • Checkers
  • Congaer
  • Damager
  • Drip
  • Effect
  • Fire
  • Flyer
  • Geargiver
  • Gearremover
  • Grass
  • Grasstall
  • Healer
  • Kill
  • Mtele
  • Mtimetele
  • Mtimetelecancel
  • Plant
  • Poisoner
  • Portal
  • Portal
  • Powerup
  • Regenerator
  • Sign
  • Smoke
  • Soundblock
  • Sparkles
  • Spotsign
  • Statgiver
  • Statremover
  • Statreseter
  • Stattele
  • Teamer
  • Teamtele
  • Tele
  • Thincheckbox
  • Timetele
  • Timetelecancel
  • Tripper
  • Warplocation
  • Wheat

Blank Pre-made Textures[edit source]

All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)

Blank Only Textures[edit source]

“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.

  • Arrow
  • Circle
  • Cornerbox
  • Line
  • Lines
  • Square
  • Blankspawn
  • Thinline
  • Thinlines
  • Triangle
  • Triangleoutline
  • Wedge
  • Wedgeoutline
  • one
  • two
  • three
  • four
  • five
  • six
  • seven
  • eight
  • nine
  • zero
  • question
  • equals
  • exclamation

Effect Sequences[edit source]

Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.

An example would be

!effect size 1 -> 2 -> 1

.

It's currently unknown how exactly the T value works.

History[edit source]

  • Effects were first shown in the hub in September, 2018. Effects were added in the Effect Update on October 6th, 2018.
  • The command !effect fade was added on October 7th, 2018.
  • The command !effect spin was added on October 17th, 2018.
  • The smoke block was the first effect block in Blockate. It showcased effects in the Blockate Hub before effects were ever added. It used to emit smoke particles. This block was unattainable in any Blockate world.
  • On March 14th, 2022, “sequence syntax” effects were added.
  • The commands !effect relative and !effect drag were added on April 20th, 2023.
  • The command !effect orientation was added in January of 2024.
  • The command !effect focalpoint was added in February of 2024.

Command Types[edit source]

!effect[edit source]

The !effect command is the most basic command in this set. It uses the syntax !effect (texture name/id) [side] Apply an effect by hovering your mouse over the side of a block then using the command. Particles will be emitted from that side. Alternatively, you can use [side] to specify which side you want it to be on.

!effect size[edit source]

!effect size uses the syntax !effect size (size) [side]. It changes the size of each particle on the specified side. The default size is 1, minimum is 0.5 and maximum is 100.

!effect color[edit source]

!effect color uses the syntax !effect color (brickcolor) [side]. It sets the color of the particles on the specified size. Only colors preset by roblox can be used.

!effect time[edit source]

!effect time uses the syntax !effect time (secs) [side]. It changes for how long each particle lasts.

!effect speed[edit source]

!effect speed uses the syntax !effect speed (studs per sec) [side]. It changes how quick each particle moves.

!effect spread[edit source]

!effect spread uses the syntax !effect spread (angle) [side]. It changes how far apart each particle is.

!effect amount[edit source]

!effect amount uses the syntax !effect amount (amount) [side]. It changes how many particles spawn.

!effect transparency[edit source]

!effect transparency uses the syntax !effect transparency (amount) [side]. It changes how transparent the particles are.

!effect fade[edit source]

!effect fade uses the syntax !effect fade (percentage) [side]. Sets how much time of the effect’s lifetime will be spend fading in/out, set to 1 for the effect to always be fading in/out, 0.5 for the effect to fade in/out 50% of the time, or 0 for it to not fade in/out at all. Defaults to 0.

!effect spin[edit source]

!effect spin uses the syntax !effect spin (amount) [side]. (amount) can be positive or negative, which decides the direction/speed the particles will spin.

!effect force[edit source]

!effect force uses the syntax !effect force (x) (y) (z) [side]. It makes the particles move in the direction of the force.

!effect relative[edit source]

!effect relative uses the syntax !effect relative on/off. It makes the particles locked to the block it’s on. This only makes a visible difference when the block is a movable.

!effect brightness[edit source]

!effect brightness uses the syntax !effect brightness (amount) [side]. It sets the amount of light that it requires to be seen, if set to 0 it will need light to be seen, but if set to 1 it will not need light to be seen.

!effect offset[edit source]

!effect offset uses the syntax !effect offset (amount) [side]. It allows the particles to be able to be seen over blocks, if set to 0 it will hide under blocks, but if set to 1 it will appear over blocks.

!effect drag[edit source]

!effect drag uses the syntax !effect drag (amount) [side]. It makes the particles gradually slow down over time.

!effect show[edit source]

!effect show uses the syntax !effect show [side]. It shows the effect’s properties in a text box.

!effect focalpoint[edit source]

!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.

!effect orientation[edit source]

!effect orientation uses the syntax !effect orientation (facecamera | worldup | parallel | perpendicular. Change the orientation mode to use for the effect’s particle geometry. The default orientation is facecamera.

Trivia[edit source]

  • fewkz showcased wheat and sparkle effects in Portal: Blockate Edition when effects were added.
  • Effects were first tested in ryanmatela's TestPlace.


Commands
Cannon - Conga - Decals - Effects - Ez - Fly - Grid - Infection - Portal - Powerup
Sign - Soundblock - Tele - Tripper - Warp