Decals: Difference between revisions

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*blux
*blux
*congaer
*congaer
*drip
*effect
*effect
*fire
*fire
*grass
*grass
*grasstall
*kill
*kill
*plant
*portal
*portal
*powerup
*powerup
*sign
*sign
*smoke
*soundblock
*soundblock
*sparkles
*statgiver
*statgiver
*statremover
*statremover
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*tripper
*tripper
*warp
*warp
*wheat


== Command Types ==
== Command Types ==
===!decal===
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (decal id/name). To use it, hover over a block then type out the command but replace (decal id/name) with a decal id or premade blockate decal name.
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade blockate texture name.


===!decal size===
===!decal size===

Revision as of 10:36, 2 June 2021

Decals
File:File:Placeholder.png
Image required
Function Function of command
Amount of Commands How many specific command types are there
Minimum Permission Level Builder (VIP)


Overview

The decal commands are used to use custom images on blocks. All decal commands require VIP. There are multiple premade textures which can be used on decals and effects, which are the following:

  • baller
  • blux
  • congaer
  • drip
  • effect
  • fire
  • grass
  • grasstall
  • kill
  • plant
  • portal
  • powerup
  • sign
  • smoke
  • soundblock
  • sparkles
  • statgiver
  • statremover
  • stattele
  • teamer
  • tele
  • tripper
  • warp
  • wheat

Command Types

!decal

!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade blockate texture name.

!decal size

!decal size adjusts the size of a decal. The default size is x=1 and y=1. Its syntax is !decal size (x) (y).

!decal offset

!decal offset the position of the decal. The default offset is x=0 and y=0. Its syntax is !decal offset (x) (y).

!decal color

!decal color changes the color of the decal. It uses the syntax !decal color (r) (g) (b).

!decal rotation

!decal rotation rotates the decal up to 360 degrees. It uses the syntax !decal rotation (angle)


Commands
Cannon - Conga - Decals - Effects - Ez - Fly - Grid - Infection - Portal - Powerup
Sign - Soundblock - Tele - Tripper - Warp