Help/Preventing Griefers: Difference between revisions

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Often once a world is greifed the owner can loose all motivation to continue creating and expanding their world or sometimes even creating new worlds. The less time you spend removing grief the more time you have to build and create. So that's why [https://blockate.fandom.com/wiki/User:Fire_Warrior1 I] decided to make this helpful article in order lower the chances of it occurring so often.
This article was made to help stop worlds being griefed. Here are some tips on preventing grief in your worlds.
 
== Tips: ==
 
=== ''1.'' ''Private, NotDon't Hub,'' ===
(The private command only works for owners) As soon as you see someone 'paint greifing' youron worlda large scale (and you are unsure who to ban) you should private your world (!privateinstead of hubing others),. friendsFriends of the owner that have admin perms should still be able to join, (I think) and players with builder perms wont be able to helprejoin remove(including the griefgriefer/s).
 
=== ''2.'' ''Avoid''' '''Giving Out Perms,'' ===
Unless your game is a free-build or a plot world, you don't necessarily need admins or builders. Some games don't have any builders or admins, like Speed Simulator. It may be a good idea to hire just a few admins which you have known for a long time, are your friend and that you have 100% trust in. In the long run hiring just a few active admins can be just as effective. ''Note:'' ''this also helps to prevent admin abuse while the owner isn't around.''
 
=== <u>''3.'' ''Never</u> Use Perm Stands,'' ===
If you own a free-build game or are an admin in one, giving lots of players builder ''or'' admin perms at the same time is '''''never''''' a good''' '''idea. It can actually makes it '''a lot''' easier for griefers'' to avoid being banned, as it is a lot harder to determine who the griefer/s are (players often grief as soon as they get perms or they get bored). Instead, you could just give players perms in general, but remember not perm more than one player at a time. Asking players if they will grief ''is a waist of time'', as its very easy to lie.
 
=== ''4.'' ''Keep An Eye On Everyone'' ===
It may sound a silly but, if you are suspicious of a player you should stand somewhere they can't see you and make sure you are not facing their direction (even if you are hidden). If you are in a free-build game that includes an ocean you could hide in that (note: players with max graphic settings enabled can see through water). Even if you aren't suspicious of players you should still keep an eye on players, if you are in a plot world simply walking around can be a good idea.
 
=== ''5. ''<nowiki/>'''Close' Your Game'' ===
If you are the last person left in a game (and your an admin or the owner) un-perm everyone with builder perms (you should be able to trust all your admins) before you leave. If you like you can also leave the game public (not privated) so that players new to your game can look around. This will prevent all 'offline' grief.
 
''Note: only admins can remove or give builders perms, they cannot give or remove admin perms.''
 
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