Decals: Difference between revisions
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__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]]
== Premade Textures ==
There are
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
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*Wheat
=== Blank Pre-made Textures ===
It’s important to note that one pre-made texture - which is the “Spawn” texture - only exists in either its blank form or in the form given when the “Spawner” shape is used.
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:▼
=== Shape Pre-made Textures
▲“Shape” textures also exist, which are white silhouettes of basic geometric shapes or
*Arrow
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*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*
*
*three
*four
*five
*
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
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