World:A game about going up

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The title of this article is incorrect due to technical limitations. The correct name is a game about going up.

!createworld
This is a world page, it is about user generated content and may not be fully accurate.

Overview[edit | edit source]

a game about going up, created by aadenboy in 2022, is a no-jump obby that features 15 stages, and progressively gets harder each stage. The basic layout is similar to that of a Minecraft hopper (jokingly confirmed and made canon by aadenboy), with a ring-like area expanding outwards by 9 blocks each level. Excluding Stage 0, the stage number can be found within the stage, usually off to the side where it doesn't interfere.

Gameplay[edit | edit source]

Despite how limiting no-jump obbies can be, the world is able to get pretty complex gameplay, with aadenboy officially coining the names for certain jumps in January of 2024, examples being step-ups, and wallwalking.

Stage 0[edit | edit source]

This is the lobby. It is the only stage to not feature it's corresponding stage number, and uses the BrickColor White.

Stage 1[edit | edit source]

This is the first actual stage. With the BrickColor Medium Stone Grey, it introduces wedge jumps. Apart from gap walking (using shift lock to cross a 4 stud gap), this is the most basic form of crossing a gap or hole. The stage plays around with wedge jumps, creating a feel for the player on how it works.

Stage 2[edit | edit source]

The next stage features the first use of a (insert name here), as well as portals. Note that these are actual !portal blocks, and not !tele blocks. Despite the stage running the length of two sides, it ends up being short in length.

Stage 3[edit | edit source]

After that, we're introduced to conveyors. The stage uses these playfully to demonstrate that they don't stick to one speed. It ends up being pretty short too.

sigh I'll finish this later !!![edit | edit source]

zzz

Features[edit | edit source]

This game has submitted three feature requests, with a result of one acceptance, and two rejects.

Soujenc was the first to review a game about going up, and decided that it was worth a feature. Two weeks later, Subsicals (allegedly) unfeatured the game without saying anything.

After the game had developed more, it was submitted for feature once again, this time Armando reviewing the game. It ended up being denied due to "the world's aesthetics not being up to par for what's expected" (not ver batim.).

Once Tylander was promoted to being an Admin, this game was yet again submitted for feature. It was denied for the same reason.

on a side note, this was the first game shown in Seb's World of the Day!