Effects: Difference between revisions
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→Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
== Premade Textures ==
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
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*Wheat
=== Blank Pre-made Textures ===
=== Blank Only Textures ===
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
*Arrow
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*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*
*
*three
*four
*five
*
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
== Effect Sequences ==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
''It's currently unknown how exactly the T value works.''
==History==
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