Effects: Difference between revisions
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
There are multiple premade textures
Baller
Blamesubs
Blux
Cannon
Checkbox
Checkedbox
Checkers
Congaer
Damager
Drip
Effect
Fire
Flyer
Geargiver
Gearremover
Grass
Grasstall
Healer
Kill
Mtele
Mtimetele
Mtimetelecancel
Plant
Poisoner
Portal
Portal
Powerup
Regenerator
Sign
Smoke
Soundblock
Sparkles
Spotsign
Statgiver
Statremover
Statreseter
Stattele
Teamer
Teamtele
Tele
Thincheckbox
Timetele
Timetelecancel
Tripper
Warplocation
Wheat
Additionally, all premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
Arrow
Circle
Cornerbox
Line
Lines
Square
1
2
3
4
5
6
7
8
9
0
==Sequence Syntax==
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*On March 14th, 2022, “sequence syntax” effects were added.
*The commands !effect relative and !effect drag were added on April 20th, 2023.
*The command !effect orientation was added in January of 2024.
*The command !effect focalpoint was added in February of 2024.
== Command Types ==
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===!effect fade===
!effect fade uses the syntax !effect fade (
===!effect spin===
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===!effect show===
!effect show uses the syntax !effect show [side]. It shows the effect’s properties in a text box.
===!effect focalpoint===
!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.
===!effect orientation
!effect orientation uses the syntax !effect orientation (facecamera | worldup | parallel | perpendicular. Change the orientation mode to use for the effect’s particle geometry. The default orientation is facecamera.
== Trivia ==
*[[fewkz]] showcased wheat and sparkle effects in [[World:Portal: Blockate Edition|Portal: Blockate Edition]] when effects were added.
*Effects were first tested in ryanmatela's TestPlace.
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