Effects: Difference between revisions
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→Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious
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(→Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious) |
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|caption=An effect with the smoke texture
|function=Create effects
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
== Premade Textures ==
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
*Blux
*Cannon
*Checkbox
*Checkedbox
*Checkers
*Congaer
*Damager
*Drip
*Effect
*Fire
*Flyer
*Geargiver
*Gearremover
*Grass
*Grasstall
*Healer
*Kill
*Mtele
*Mtimetele
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
=== Blank Pre-made Textures ===
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
=== Blank Only Textures ===
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
== Effect Sequences ==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
An example would be <pre>!effect size 1 -> 2 -> 1</pre>.
''It's currently unknown how exactly the T value works.''
==History==
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!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.
===!effect orientation===
!effect orientation uses the syntax !effect orientation (facecamera | worldup | parallel | perpendicular. Change the orientation mode to use for the effect’s particle geometry. The default orientation is facecamera.
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