Effects: Difference between revisions

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m (To answer: it doesn’t show it in game probably because of laziness or lack of place to put it in the commands list; sequence syntax isn’t really a command, so it doesn’t make sense to add a category to the commands list for it. It should be there, but it isn’t for some reason.)
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
 
== Premade Textures ==
There are multiple premade textures which can be used on decals and effects, which are all alphabetical listed below:
There are lots of pre-made textures which can be used on decals and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
 
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
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*Wheat
 
=== Blank Pre-made Textures ===
Additionally,All all premadepre-made textures also have their own “blank” variants, which turnsturn the entire decalexisting texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== Blank Only Textures ===
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
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*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*1one
*2two
*three
*3
*four
*4
*five
*5
*6six
*seven
*7
*eight
*8
*nine
*9
*zero
*0
*question
*equals
*exclamation
 
==Sequence Syntax==
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