Effects: Difference between revisions

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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
 
There are multiple premade textures, which can be used on [[decals]] and effects, which are theall alphabetical listed followingbelow:
 
Baller
*sparkles
Blamesubs
*fire
Blux
*smoke
Cannon
*blux
Checkbox
*drip
Checkedbox
*grass
Checkers
*grasstall
Congaer
*wheat
Damager
*plant
Drip
*tele
Effect
*portal
Fire
*congaer
Flyer
*mtele
Geargiver
*warplocation
Gearremover
*timetele
Grass
*sign
Grasstall
*warp
Healer
*kill
Kill
*teamer
Mtele
*tripper
Mtimetele
*baller
Mtimetelecancel
*soundblock
Plant
*cannon
Poisoner
*effect
Portal
*statgiver
Portal
*statremover
Powerup
*statreseter
Regenerator
*stattele
Sign
*geargiver
Smoke
*gearremover
Soundblock
*powerup
Sparkles
*checkedbox
Spotsign
*checkbox
Statgiver
*teamtele
Statremover
*mtimetele
Statreseter
*flyer
Stattele
*circle
Teamer
*square
Teamtele
*poisoner
Tele
*damager
Thincheckbox
*healer
Timetele
*headshot:(username)
Timetelecancel
*bust:(username)
Tripper
Warplocation
Wheat
Additionally, all premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
 
Arrow
Circle
Cornerbox
Line
Lines
Square
1
2
3
4
5
6
7
8
9
0
 
==Sequence Syntax==
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*On March 14th, 2022, “sequence syntax” effects were added.
*The commands !effect relative and !effect drag were added on April 20th, 2023.
*The command !effect orientation was added in January of 2024.
*The command !effect focalpoint was added in February of 2024.
 
== Command Types ==
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===!effect fade===
!effect fade uses the syntax !effect fade (amountpercentage) [side]. ItSets setshow themuch time itof takesthe foreffect’s thelifetime particleswill tobe fadespend fading in/out, andset out.to Set1 (amount)for the effect to 1always be fading in/out, 0.5 for itthe effect to spendfade in/out 50% of itsthe time, fadingor in/out.0 (amount)for hasit ato minimumnot offade 0in/out andat aall. maximumDefaults ofto 10.
 
===!effect spin===
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===!effect show===
!effect show uses the syntax !effect show [side]. It shows the effect’s properties in a text box.
 
===!effect focalpoint===
!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.
 
===!effect orientation
!effect orientation uses the syntax !effect orientation (facecamera | worldup | parallel | perpendicular. Change the orientation mode to use for the effect’s particle geometry. The default orientation is facecamera.
 
== Trivia ==
*[[fewkz]] showcased wheat and sparkle effects in [[World:Portal: Blockate Edition|Portal: Blockate Edition]] when effects were added.
*Effects were first tested in ryanmatela's TestPlace.
 
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