Effects: Difference between revisions

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There are multiple premade textures which can be used on decals and effects, which are all alphabetical listed below:
 
*Baller
*Blamesubs
*Blux
*Cannon
*Checkbox
*Checkedbox
*Checkers
*Congaer
*Damager
*Drip
*Effect
*Fire
*Flyer
*Geargiver
*Gearremover
*Grass
*Grasstall
*Healer
*Kill
*Mtele
*Mtimetele
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
 
Additionally, all premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
 
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*1
*2
*3
*4
*5
*6
*7
*8
*9
*0
 
==Sequence Syntax==
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