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→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious
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(→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious)
 
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{{Command Infobox
|title=Effects
|image=File:Smoke Block.pngwebp
|caption=An effect with the smoke texture
|function=Create effects
|amount=1218
|permission=Builder
}}
__TOC__
== Overview ==
[[File:Effects.mp4|thumb|right|335px|Effects shown by ryanmatela on his game TestWorld, on [https://twitter.com/blockate/status/1048819471387955200 Blockate's Twitter.] ]]
Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
 
There are multiple premade textures, which can be used on [[Commands/Decals|decals]] and effects are the following:
== Premade Textures ==
*baller
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.
*blux
 
*congaer
=== Normal Pre-made Textures ===
*drip
*Baller
*effect
*Blamesubs
*fire
*Blux
*flyer
*Cannon
*grass
*Checkbox
*grasstall
*Checkedbox
*kill
*Checkers
*plant
*Congaer
*portal
*Damager
*powerup
*Drip
*sign
*Effect
*smoke
*Fire
*soundblock
*Flyer
*sparkles
*Geargiver
*statgiver
*Gearremover
*statremover
*Grass
*stattele
*Grasstall
*teamer
*Healer
*tele
*Kill
*tripper
*Mtele
*warp
*Mtimetele
*wheat
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
 
=== Blank Pre-made Textures ===
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== Blank Only Textures ===
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
== Effect Sequences ==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
 
An example would be <pre>!effect size 1 -> 2 -> 1</pre>.
 
''It's currently unknown how exactly the T value works.''
 
==History==
*Effects were first shown in the hub in September, 2018. Effects were added in the Effect Update on October 6th, 2018. The command !effect fade was added on October 7th, 2018. The command !effect spin was added on October 17th, 2018.
*The command !effect fade was added on October 7th, 2018.
*The command !effect spin was added on October 17th, 2018.
*The smoke block was the first effect block in Blockate. It showcased effects in the Blockate Hub before effects were ever added. It used to emit smoke particles. This block was unattainable in any Blockate world.
*On March 14th, 2022, “sequence syntax” effects were added.
*The commands !effect relative and !effect drag were added on April 20th, 2023.
*The command !effect orientation was added in January of 2024.
*The command !effect focalpoint was added in February of 2024.
 
== Command Types ==
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===!effect color===
!effect color uses the syntax !effect color (brickcolor) [side]. It sets the color of the effectparticles on the specified size. Only colors preset by roblox can be used.
 
===!effect time===
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===!effect transparency===
!effect transparency uses the syntax !effect transparency (amount) [side]. It changes how transparent the effectparticles isare.
 
===!effect fade===
!effect fade uses the syntax !effect fade (amountpercentage) [side]. ItSets setshow themuch time itof takesthe foreffect’s thelifetime effectswill tobe fadespend fading in/out, andset out.to Set1 (amount)for the effect to 1always be fading in/out, 0.5 for itthe effect to spendfade in/out 50% of itsthe time, fadingor in/out.0 (amount)for hasit ato minimumnot offade 0in/out andat aall. maximumDefaults ofto 10.
 
===!effect spin===
!effect spin uses the syntax !effect spin (amount) [side]. (amount) can be positive or negative, which decides the direction/speed the effectsparticles will spin.
 
===!effect force===
!effect force uses the syntax !effect force (x) (y) (z) [side]. TheIt makes the particles move in the direction of the force.
 
===!effect relative===
!effect relative uses the syntax !effect relative on/off. It makes the particles locked to the block it’s on. This only makes a visible difference when the block is a movable.
 
===!effect brightness===
!effect brightness uses the syntax !effect brightness (amount) [side]. It sets the amount of light that it requires to be seen, if set to 0 it will need light to be seen, but if set to 1 it will not need light to be seen.
 
===!effect offset===
!effect offset uses the syntax !effect offset (amount) [side]. It allows the particles to be able to be seen over blocks, if set to 0 it will hide under blocks, but if set to 1 it will appear over blocks.
 
===!effect drag===
!effect drag uses the syntax !effect drag (amount) [side]. It makes the particles gradually slow down over time.
 
===!effect show===
!effect show uses the syntax !effect show [side]. It shows the effect’s properties in a text box.
 
===!effect focalpoint===
!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.
 
===!effect gravityorientation===
!effect gravityorientation uses the syntax !effect gravityorientation (x)facecamera (y)| (z)worldup [side]| parallel | perpendicular. It'sChange likethe !effectorientation forcemode exceptto use for the forceeffect’s willparticle gogeometry. backThe anddefault forthorientation is facecamera.
 
== Trivia ==
*The [[Commands/Smoke Block|smoke blockfewkz]] wasshowcased thewheat firstand effectsparkle blockeffects in [[World:Portal: Blockate. It showcased effects in theEdition|Portal: Blockate HubEdition]] beforewhen effects were ever added.
*Effects were first tested in ryanmatela's TestPlace.
*Fewkz showcased wheat and sparkle effects in [[Worlds/Portal: Blockate Edition|Portal: Blockate Edition]] when effects were added.
*Effects were tested in ryanmatela's [[TestPlace]].
 
{{CommandNav}}
[[Category:Commands]]
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