Effects: Difference between revisions

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→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious
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(→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious)
 
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== Premade Textures ==
There are lots of pre-made textures which can be used on [[decals]] and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
 
=== Normal Pre-made Textures ===
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*exclamation
 
== Effect Sequences ==
==Sequence Syntax==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
Sequence Syntax is an incredibly useful feature where effect particles change colors, transparency, etc., throughout their lifespan.
 
It can be done by using “->” symbols in your commands.
(Example:An example would be <pre>!effect brightnesssize 1-> 0.5-> 02 -> 1)</pre>.
 
''It's currently unknown how exactly the T value works.''
 
==History==
3

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