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→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious
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(→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious)
 
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
 
== Premade Textures ==
There are multiple premade textures which can be used on decals and effects, which are all alphabetical listed below:
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.
 
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
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*Wheat
 
=== Blank Pre-made Textures ===
Additionally,All all premadepre-made textures also have their own “blank” variants, which turnsturn the entire decalexisting texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== Blank Only Textures ===
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
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*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*1one
*2two
*three
*3
*four
*4
*five
*5
*6six
*seven
*7
*eight
*8
*nine
*9
*zero
*0
*question
*equals
*exclamation
 
== Effect Sequences ==
==Sequence Syntax==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
Sequence Syntax is an incredibly useful feature where effect particles change colors, transparency, etc., throughout their lifespan.
 
It can be done by using “->” symbols in your commands.
(Example:An example would be <pre>!effect brightnesssize 1-> 0.5-> 02 -> 1)</pre>.
 
''It's currently unknown how exactly the T value works.''
 
==History==
3

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