Effects: Difference between revisions

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→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious
m (properly named sequence syntax and added some effect history)
(→‎Sequence Syntax: if someone knows how it works that would be helpful! I tried to figure that out myself but it's still kinda mysterious)
 
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|caption=An effect with the smoke texture
|function=Create effects
|amount=1618
|permission=Builder
}}
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Effects are particle emitters than can be added to a specified side of a block. They are added using the !effect command and can be customized with many others. Custom or premade textures can be applied. For a guide on how to use effects, check out [[Help/Introduction to Effects|this page]].
 
== Premade Textures ==
There are multiple premade textures, which can be used on [[decals]] and effects are the following:
There are lots of pre-made textures which can be used on [[decals]] and effects. In order to better describe each pre-made texture, categories for different specifications have been listed below.
 
=== Normal Pre-made Textures ===
*sparkles
*Baller
*fire
*Blamesubs
*smoke
*Blux
*blux
*Cannon
*drip
*Checkbox
*grass
*Checkedbox
*grasstall
*Checkers
*wheat
*Congaer
*plant
*Damager
*tele
*Drip
*portal
*Effect
*congaer
*Fire
*mtele
*Flyer
*warplocation
*Geargiver
*timetele
*Gearremover
*sign
*Grass
*warp
*Grasstall
*kill
*Healer
*teamer
*Kill
*tripper
*Mtele
*baller
*Mtimetele
*soundblock
*Mtimetelecancel
*cannon
*Plant
*effect
*Poisoner
*statgiver
*Portal
*statremover
*Portal
*statreseter
*Powerup
*stattele
*Regenerator
*geargiver
*Sign
*gearremover
*Smoke
*powerup
*Soundblock
*checkedbox
*Sparkles
*checkbox
*Spotsign
*teamtele
*Statgiver
*mtimetele
*Statremover
*flyer
*Statreseter
*circle
*Stattele
*square
*Teamer
*poisoner
*Teamtele
*damager
*Tele
*healer
*Thincheckbox
*headshot:(username)
*Timetele
*bust:(username)
*Timetelecancel
*Tripper
*Warplocation
*Wheat
 
=== Blank Pre-made Textures ===
==Sequence Syntax==
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
Sequence Syntax is an incredibly useful feature where effect particles change colors, transparency, etc., throughout their lifespan.
 
It can be done by using “->” symbols in your commands.
=== Blank Only Textures ===
(Example: !effect brightness 1-> 0.5-> 0-> 1)
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
== Effect Sequences ==
Effect sequences or effect interpolation is used to transition a property of an effect from one value to the other over time. The syntax for this feature is "x -t> y", where X is the starting value, T is an optional duration time and Y is the ending value. These transitions can be chained together to form more complex sequences.
 
An example would be <pre>!effect size 1 -> 2 -> 1</pre>.
 
''It's currently unknown how exactly the T value works.''
 
==History==
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*On March 14th, 2022, “sequence syntax” effects were added.
*The commands !effect relative and !effect drag were added on April 20th, 2023.
*The command !effect orientation was added in January of 2024.
*The command !effect focalpoint was added in February of 2024.
 
== Command Types ==
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===!effect fade===
!effect fade uses the syntax !effect fade (amountpercentage) [side]. ItSets setshow themuch time itof takesthe foreffect’s thelifetime particleswill tobe fadespend fading in/out, andset out.to Set1 (amount)for the effect to 1always be fading in/out, 0.5 for itthe effect to spendfade in/out 50% of itsthe time, fadingor in/out.0 (amount)for hasit ato minimumnot offade 0in/out andat aall. maximumDefaults ofto 10.
 
===!effect spin===
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===!effect show===
!effect show uses the syntax !effect show [side]. It shows the effect’s properties in a text box.
 
===!effect focalpoint===
!effect focalpoint uses the syntax !effect focalpoint (X) (Y) [Z] OR off | center. Focuses the effect on a specific point in the block. The coordinate values go from -1 to 1, which represent the corners of the block.
 
===!effect orientation===
!effect orientation uses the syntax !effect orientation (facecamera | worldup | parallel | perpendicular. Change the orientation mode to use for the effect’s particle geometry. The default orientation is facecamera.
 
== Trivia ==
*[[fewkz]] showcased wheat and sparkle effects in [[World:Portal: Blockate Edition|Portal: Blockate Edition]] when effects were added.
*Effects were first tested in ryanmatela's TestPlace.
 
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