Decals: Difference between revisions
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__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]].
*baller▼
There are multiple premade textures which can be used on decals and [[Commands/Effects|effects]], which are the following:
*sparkles▼
*fire▼
*smoke▼
*blux
*congaer▼
*drip
*effect▼
▲*fire
*flyer▼
*grass
*grasstall
*wheat▼
*kill▼
*plant
*tele▼
*portal
▲*congaer
*powerup▼
*mtele
*warplocation
*timetele
*sign
*warp▼
▲*smoke
▲*kill
*teamer▼
*tripper▼
▲*baller
*soundblock
*cannon
▲*sparkles
▲*effect
*statgiver
*statremover
*statreseter
*stattele
*geargiver
▲*teamer
*gearremover
▲*tele
▲*powerup
▲*tripper
*checkedbox
▲*warp
*checkbox
▲*wheat
*teamtele
*mtimetele
▲*flyer
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade
===!decal size===
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===!decal color===
!decal color changes the color of the decal.
=== !decal tile ===
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
===!decal rotation===
!decal rotation rotates the decal up to 360 degrees. It uses the syntax !decal rotation (angle).
=== !decal transparency ===
!decal transparency changes the transparency of the decal. Its syntax is !decal transparency (number).{{CommandNav}}
[[Category:Commands]]
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