Decals: Difference between revisions

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__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]]. There are multiple premade textures which can be used on decals and [[Commands/Effects|effects]], which are the following:
 
*baller
There are multiple premade textures which can be used on decals and [[Commands/Effects|effects]], which are the following:
 
*sparkles
*fire
*smoke
*blux
*congaer
*drip
*effect
*fire
*flyer
*grass
*grasstall
*wheat
*kill
*plant
*tele
*portal
*congaer
*powerup
*mtele
*warplocation
*timetele
*sign
*warp
*smoke
*kill
*teamer
*tripper
*baller
*soundblock
*cannon
*sparkles
*effect
*statgiver
*statremover
*statreseter
*stattele
*geargiver
*teamer
*gearremover
*tele
*powerup
*tripper
*checkedbox
*warp
*checkbox
*wheat
*teamtele
*mtimetele
*flyer
 
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premade blockateBlockate texture name.
 
===!decal size===
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===!decal color===
!decal color changes the color of the decal. It uses theIts syntax !decal color (r) (g) (b).
 
=== !decal tile ===
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
 
===!decal rotation===
!decal rotation rotates the decal up to 360 degrees. It uses the syntax !decal rotation (angle).
 
=== !decal transparency ===
{{CommandNav}}
!decal transparency changes the transparency of the decal. Its syntax is !decal transparency (number).{{CommandNav}}
[[Category:Commands]]
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