Decals: Difference between revisions

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__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]], but decals automatically displayed on blocks from applying [[commands]] can be removed using the !hidedecals command a non-[[VIP]] command.
 
== Premade Textures ==
There are multiplelots premadeof pre-made textures which can be used on decals and [[Effects | effects]]. In order to better describe each pre-made texture, whichcategories for different arespecifications allhave alphabeticalbeen listed below:.
 
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
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*Wheat
 
=== Blank Pre-made Textures ===
Additionally,All all premadepre-made textures also have their own “blank” variants, which turnsturn the entire decalexisting texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== Blank Only Textures ===
“Shape” textures also exist, which are white silhouettes of basic geometric shapes or numerals. All “shape” premade textures are alphabetically listed below:
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
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*Lines
*Square
*Blankspawn
*1
*Thinline
*2
*Thinlines
*3
*Triangle
*4
*Triangleoutline
*5
*Wedge
*6
*Wedgeoutline
*7
*8one
*9two
*three
*0
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premadepre-made Blockate texture name.
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
 
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===!decal rotation===
!decal rotation rotates the decal up to 360 degrees both ways. Its syntax is !decal rotation (angle).
 
=== !decal transparency ===
!decal transparency changes the transparency of the decal, with 0 being opaque and 1 being completely transparent. Its syntax is !decal transparency (number).
 
{{CommandNav}}
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