Decals: Difference between revisions

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__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]], but decals automatically displayed on blocks from applying [[commands]] can be removed using the !hidedecals command a non-[[VIP]] command.
 
== Premade Textures ==
There are multiplelots premadeof pre-made textures which can be used on decals and [[Effects | effects]]. In order to better describe each pre-made texture, whichcategories for different arespecifications allhave alphabeticalbeen listed below:.
 
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
*Blux
*Cannon
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*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
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*Wheat
 
=== Blank Pre-made Textures ===
Additionally, most premade textures have their own “blank” variants, which turns the entire decal into a white silloute of itself.
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
All “blank” variant premade textures are alphabetically listed below:
 
=== Blank Only Textures ===
*Blankblux
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
*Blankcannon
*Blankcheckbox
*Blankcheckedbox
*Blankhealer
*Blankkill
*Blankmtele
*Blankportal
*Blanksign
*Blanksoundblock
*Blankspotsign
*Blankstattele
*Blanktele
*Blankwarp
*Blankdamager
*Blankeffect
*Blankgeargiver
*Blankgearremover
*Blankminus
*Blankplus
*Blankmtimetele
*Blankmtimetelecancel
*Blankpoisoner
*Blankpowerup
*Blankregenerator
*Blankspawn
*Blankstatreseter
*Blankteamer
*Blankteamtele
*Blanktimetele
*Blanktimetelecancel
*Blanktripper
*Blankgrass
*Blankplant
*Blankgrasstall
*Blankwheat
 
In addition, there are also “shape” textures, which are white silhouettes of basic geometric shapes. All “shape” premade textures are alphabetically listed below:
 
*Arrow
*Circle
*Cornerbox
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*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or premadepre-made Blockate texture name.
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
 
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===!decal rotation===
!decal rotation rotates the decal up to 360 degrees both ways. Its syntax is !decal rotation (angle).
 
=== !decal transparency ===
!decal transparency changes the transparency of the decal, with 0 being opaque and 1 being completely transparent. Its syntax is !decal transparency (number).
 
{{CommandNav}}
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