Decals: Difference between revisions
From Blockate Wiki
m
→idk
Megamonsta2 (talk | contribs) No edit summary |
RandomNoob (talk | contribs) m (→idk) |
||
(26 intermediate revisions by 11 users not shown) | |||
Line 1:
{{Command Infobox
|title=Decals
|image=
|caption=Image required
|function=Create images on blocks
|amount=
|permission=Builder ([[VIP]])
}}
__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]]
== Premade Textures ==
There are lots of pre-made textures which can be used on decals and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
=== Normal Pre-made Textures ===
*Baller
*Blamesubs
*Blux
*Cannon
*Checkbox
*Checkedbox
*Checkers
*Congaer
*Damager
*Drip
*Effect
*Fire
*Flyer
*Geargiver
*Gearremover
*Grass
*Grasstall
*Healer
*Kill
*Mtele
*Mtimetele
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
=== Blank Pre-made Textures ===
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
=== Blank Only Textures ===
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
===!decal size===
Line 46 ⟶ 107:
===!decal color===
!decal color changes the color of the decal.
=== !decal tile ===
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
===!decal rotation===
!decal rotation rotates the decal up to 360 degrees
=== !decal transparency ===
!decal transparency changes the transparency of the decal, with 0 being opaque and 1 being completely transparent. Its syntax is !decal transparency (number).
{{CommandNav}}
|