Decals: Difference between revisions

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{{Command Infobox
|title=Decals
|image=File:Placeholder.png
|caption=Image required
|function=FunctionCreate ofimages commandon blocks
|amount=7
|amount=How many specific command types are there
|permission=Builder ([[VIP]])
}}
__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]]., Therebut aredecals multipleautomatically premadedisplayed textureson whichblocks from applying [[commands]] can be usedremoved onusing decalsthe and!hidedecals command a non-[[Commands/Effects|effectsVIP]], which are the following:command.
 
*baller
== Premade Textures ==
*blux
There are lots of pre-made textures which can be used on decals and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
*congaer
 
*effect
=== Normal Pre-made Textures ===
*fire
*Baller
*grass
*Blamesubs
*kill
*Blux
*portal
*Cannon
*powerup
*Checkbox
*sign
*Checkedbox
*soundblock
*Checkers
*statgiver
*Congaer
*statremover
*Damager
*stattele
*Drip
*teamer
*Effect
*tele
*Fire
*tripper
*Flyer
*warp
*Geargiver
*Gearremover
*Grass
*Grasstall
*Healer
*Kill
*Mtele
*Mtimetele
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
 
=== Blank Pre-made Textures ===
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== Blank Only Textures ===
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (decaltexture id/name). To use it, hover over a block then type out the command but replace (decaltexture id/name) with a decal id or premadepre-made blockateBlockate decaltexture name.
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
 
===!decal size===
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===!decal color===
!decal color changes the color of the decal. ItIts usessyntax the syntaxis !decal color (r) (g) (b).
 
=== !decal tile ===
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
 
===!decal rotation===
!decal rotation rotates the decal up to 360 degrees. Itboth usesways. theIts syntax is !decal rotation (angle).
 
=== !decal transparency ===
!decal transparency changes the transparency of the decal, with 0 being opaque and 1 being completely transparent. Its syntax is !decal transparency (number).
 
{{CommandNav}}
[[Category:Commands]]
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