Decals: Difference between revisions

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{{Command Infobox
Decals are a feature in Blockate that allows users to put a custom image on a block. Despite their name, they use a SurfaceGUI rather than an actual decal.
|title=Decals
|image=Placeholder.png
|caption=Image required
|function=Create images on blocks
|amount=7
|permission=Builder ([[VIP]])
}}
__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]], but decals automatically displayed on blocks from applying [[commands]] can be removed using the !hidedecals command a non-[[VIP]] command.
 
==How toPremade useTextures decals==
There are lots of pre-made textures which can be used on decals and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
 
=== Normal Pre-made Textures ===
Decals are used to display an image or information to a user. They can be scaled or offset off the block. They are placed and edited using commands.
*Baller
*Blamesubs
*Blux
*Cannon
*Checkbox
*Checkedbox
*Checkers
*Congaer
*Damager
*Drip
*Effect
*Fire
*Flyer
*Geargiver
*Gearremover
*Grass
*Grasstall
*Healer
*Kill
*Mtele
*Mtimetele
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
 
=== Blank Pre-made Textures ===
==Decal commands==
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== !decalBlank Only Textures ===
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
This is the main decal command. It adds the decal to a block.
 
*Arrow
==== Use ====
*Circle
!decal <texture id>
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
==== ExampleCommand Types ====
===!decal 648146135===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or pre-made Blockate texture name.
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
 
=== !decal size ===
This!decal commandsize adjusts the size of a decal. The default size is 1x,x=1 and y=1. Its syntax is !decal size (x) 1y(y).
 
====!decal Use =offset===
!decal offset the position of the decal. The default offset is x=0 and y=0. Its syntax is !decal offset (x) (y).
!decal size <x> <y>
 
====!decal Example =color===
!decal color changes the color of the decal. Its syntax is !decal color (r) (g) (b).
!decal size 2 2
 
=== !decal offsettile ===
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
This command changes the offset. It can be used to position the decal off the block.
 
====!decal Use =rotation===
!decal rotation rotates the decal up to 360 degrees both ways. Its syntax is !decal rotation (angle).
!decal offset <x> <y>
 
==== Example!decal transparency ====
!decal transparency changes the transparency of the decal, with 0 being opaque and 1 being completely transparent. Its syntax is !decal transparency (number).
!decal offset 0.5 0.5
 
{{CommandNav}}
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