Decals: Difference between revisions

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{{Command Infobox
[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]
|title=Decals
Decals are a feature in Blockate that allows users to put a custom image on a block. Despite their name, they use a SurfaceGUI rather than an actual decal.
|image=Placeholder.png
|caption=Image required
|function=Create images on blocks
|amount=7
|permission=Builder ([[VIP]])
}}
__TOC__
== Overview ==
The decal commands are used to use custom images on blocks. All decal commands require [[VIP]], but decals automatically displayed on blocks from applying [[commands]] can be removed using the !hidedecals command a non-[[VIP]] command.
 
==How toPremade useTextures decals==
There are lots of pre-made textures which can be used on decals and [[Effects|effects]]. In order to better describe each pre-made texture, categories for different specifications have been listed below.
 
=== Normal Pre-made Textures ===
Decals are used to display an image or information to a user. They can be scaled or offset off the block. They are placed and edited using commands.
*Baller
*Blamesubs
*Blux
*Cannon
*Checkbox
*Checkedbox
*Checkers
*Congaer
*Damager
*Drip
*Effect
*Fire
*Flyer
*Geargiver
*Gearremover
*Grass
*Grasstall
*Healer
*Kill
*Mtele
*Mtimetele
*Mtimetelecancel
*Plant
*Poisoner
*Portal
*Portal
*Powerup
*Regenerator
*Sign
*Smoke
*Soundblock
*Sparkles
*Spotsign
*Statgiver
*Statremover
*Statreseter
*Stattele
*Teamer
*Teamtele
*Tele
*Thincheckbox
*Timetele
*Timetelecancel
*Tripper
*Warplocation
*Wheat
 
=== Blank Pre-made Textures ===
==Decal commands==
All pre-made textures also have their own “blank” variants, which turn the entire existing texture into a white silloute of itself. In order to use blank variant decals, prefix the premade texture you want to use with the word “blank.” (i.e., blankgrasstall, blankcheckbox, etc.)
 
=== Blank Only Textures ===
==Decal==
“Blank Only Textures” also exist, which are pre-made textures classified by only having a form that appears similar to a “blank” texture. Most of these pre-made textures are numerals, symbols, or geometric shapes.
 
*Arrow
*Circle
*Cornerbox
*Line
*Lines
*Square
*Blankspawn
*Thinline
*Thinlines
*Triangle
*Triangleoutline
*Wedge
*Wedgeoutline
*one
*two
*three
*four
*five
*six
*seven
*eight
*nine
*zero
*question
*equals
*exclamation
 
== Command Types ==
===!decal===
!decal is the most basic decal command. It uses the syntax !decal (texture id/name). To use it, hover over a block then type out the command but replace (texture id/name) with a decal id or pre-made Blockate texture name.
Alternatively, you can opt to not fill in the (texture id/name), which will remove any previously placed textures/decals on that surface of the shape.
 
===!decal size===
!decal size adjusts the size of a decal. The default size is x=1 and y=1. Its syntax is !decal size (x) (y).
 
===!decal offset===
!decal offset the position of the decal. The default offset is x=0 and y=0. Its syntax is !decal offset (x) (y).
 
===!decal color===
!decal color changes the color of the decal. Its syntax is !decal color (r) (g) (b).
 
=== !decal tile ===
!decal tile makes the decal tile multiple times across the width or height axis. Its syntax is !decal tile (width) (height). Omitting (width) and (height) will turn off tiling.
 
===!decal rotation===
!decal rotation rotates the decal up to 360 degrees both ways. Its syntax is !decal rotation (angle).
 
=== !decal transparency ===
!decal transparency changes the transparency of the decal, with 0 being opaque and 1 being completely transparent. Its syntax is !decal transparency (number).
 
{{CommandNav}}
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