Help/Saving Time: Difference between revisions

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OnceAs you're familiar with the process of buildingbuild, you might have realized that larger places take a '''''lot''''' of time to complete. Thus, one of the goalsgoal for any aspiring builder is to cut the time doing ''"busywork."'' In other words, being time-efficient, which enables you to focus on making ''content that ultimately makes your game better''. Note howeverRemember, this guide willis ''not be'' extensive,; there are more waysmethods. toSome save time, and some of these are notaren't always applicable, but theseevery will help you up your buildbit timeshelps.
 
== Macro-Level Efficiency ==

Revision as of 05:33, 22 October 2018

As you build, you might have realized larger places take a lot of time. Thus, one goal for any aspiring builder is to cut the time doing "busywork." In other words, being time-efficient, which enables you to focus on making content. Remember, this guide is not extensive; there are more methods. Some aren't always applicable, but every bit helps.

Macro-Level Efficiency

Ezcmds, hollowing, traversal (teles)

TBA

Micro-Level Efficiency

TBA: hotkeys, traversal (teles, !sp stat), camera adjusting, !fill tricks

TBA

Challenge

TbA