Help/Saving Time: Difference between revisions

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Once you're familiar with the process of building, you might have realized that larger places take a '''''lot''''' of time to complete. Thus, one of the goals for any aspiring builder is to cut the time doing ''"busywork."'' In other words, being time-efficient enables you to focus on making content that ultimately makes your game better. Note however, this guide will not be extensive, there are more ways to save time, and some of these are not always applicable, but these will help you up your build times.
{{Stub}}As you build, you might have realized larger places take a '''''lot''''' of time. Thus, one goal for any aspiring builder is to cut the time doing ''"busywork."'' In other words, being time-efficient, which enables you to focus on making ''content''. Remember, this guide is ''not'' extensive; there are more methods. Some aren't always applicable, but every bit helps.


== Macro-Level Efficiency ==
== Macro-Level Efficiency ==
Ezcmds, hollowing, traversal (teles)
Ezcmds, hollowing, traversal (teles), autoclickers


TBA
TBA


== Micro Level Efficiency ==
== Micro-Level Efficiency ==
TBA: hotkeys, traversal (teles, !sp stat), camera adjusting, !fill tricks
TBA: hotkeys, traversal (teles, !sp stat), camera adjusting, !fill tricks


TBA
TBA

== Challenge ==
TbA

Latest revision as of 17:50, 20 October 2022

Help/Saving Time: !resetworld.
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As you build, you might have realized larger places take a lot of time. Thus, one goal for any aspiring builder is to cut the time doing "busywork." In other words, being time-efficient, which enables you to focus on making content. Remember, this guide is not extensive; there are more methods. Some aren't always applicable, but every bit helps.

Macro-Level Efficiency[edit source]

Ezcmds, hollowing, traversal (teles), autoclickers

TBA

Micro-Level Efficiency[edit source]

TBA: hotkeys, traversal (teles, !sp stat), camera adjusting, !fill tricks

TBA

Challenge[edit source]

TbA