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Help/Making a Popular World: Difference between revisions
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Collection simulators consist of a map with many areas that contain specific items the player must locate. When they place gets most or all of the items, they can progress into the next area. Sometimes the player is given an item that they use to progress.
Examples:
Obby games require a stat which shows which stage the player is on. There are stat teleporters that bring the player back to the stage where they died. Obbies usually start with a few simple obstacles like lava jumps or lava checkers, but to keep players in you need to make unique obstacles, so this kind of game can be difficult to make.
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