Help/Making a Popular World: Difference between revisions

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Replaced content with "subs#8109 single and ready to mingle with a pringle"
(added speed simulator making tutorial)
(Replaced content with "subs#8109 single and ready to mingle with a pringle")
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subs#8109
Humans are not always predictable sadly, so this tutorial may not work.
 
single and ready to mingle with a pringle
== Getting a Game Idea ==
All games start with an idea, so you need to get one. A good place to look is the front page of the real ROBLOX site.
 
=== Simulator ===
There are a few trends in the ROBLOX front page, one of which is simulators. They are very popular on Blockate due to them being easy to figure out and make. The term "simulator" is very broad, however, so there is a lot of freedom on what your game can be about.
 
=== Obby ===
Obbies are games where the player must pass obstacles to progress. If it is difficult, people may buy items to play better, which can be used to your advantage. If you put in enough effort to make it long, you can get people to stay a while. If people stay longer, it is more likely they will accumulate and get enough players to land on the front page.
 
== Foundations of the game ==
Of course, you need a place to make this game, so create a new world, or use an old one if it is available.
 
=== Simulator ===
Most simulators have stats like money which the player can use to buy in-game upgrades and items. Simulators in Blockate are often incremental due to the limited tools. Still, there are a few distinct types of simulator.
 
==== Speed Simulator ====
These games start with the player being at a very slow walkspeed. The player collects coins around the map, which can be used to gain power ups to make them go faster, and reach more coins. This continues until they reach the end.
 
Examples: Candy Simulator, Speed Simulator
 
==== Collection Simulator/Hunt ====
Collection simulators consist of a map with many areas that contain specific items the player must locate. When they place gets most or all of the items, they can progress into the next area. Sometimes the player is given an item that they use to progress.
 
Examples: Epic Mining Simulator, Find the Cats
 
=== Obby ===
Obby games require a stat which shows which stage the player is on. There are stat teleporters that bring the player back to the stage where they died. Obbies usually start with a few simple obstacles like lava jumps or lava checkers, but to keep players in you need to make unique obstacles, so this kind of game can be difficult to make.
 
== Building a Speed Simulator ==
To start making the game, add a points or money stat. Add stat teleports at spawn that go to power up blocks. You will need to decorate the stat tele so it appears to contain the actual item. Place obstacles that require higher and higher jump power / walk speed to get past. Place enough money or points on each obstacle so the player can upgrade once they find all the points in the area. You should hide some of the points.
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