Help/Making a Popular World: Difference between revisions
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Humans are not always predictable sadly, so this tutorial may not work.
== Getting a
All games/worlds start with an idea, so you need to get one. A good place to look is the front page of the
=== Simulator ===
There are a few trends
=== Obby ===
Obbies are games where the player must pass obstacles to progress. If it is difficult, people may buy items to play better, which can be used to your advantage. If you put in enough effort to make it long, you can get people to stay a while. If people stay longer, it is more likely they will accumulate and get enough players to land on the front page.
== Foundations of
Of course, you need a place to make this
=== Simulator ===
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Collection simulators consist of a map with many areas that contain specific items the player must locate. When they place gets most or all of the items, they can progress into the next area. Sometimes the player is given an item that they use to progress.
Examples:
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== Building a Speed Simulator ==
To start making the world, add a points or money stat. Add stat teleports at spawn that go to power up blocks. You will need to decorate the stat tele so it appears to contain the actual item. Place obstacles that require higher and higher jump power / walk speed to get past. Place enough money or points on each obstacle so the player can upgrade once they find all the points in the area. You should hide some of the points.
[[Category:Worlds]]
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