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If arguments are called R, G, and B; they should be numbers between 0 and 255. These values represent the Red, Blue, and Green tint of a color.
'Runner' is a reference to the player who ran the command
*!perm (plr) [rank] - Sets the permission level of (plr) to [rank]. [rank] can be "Builder", or "Admin", or if left blank, it will make them a visitor.
*!
*!gear (gearid) - Will spawn in the gear that is onsale, and has the id (gearid).
!removegear - Removes all gears from the place. (will change to be more specific in the future)▼
▲*!removegear - Removes all gears from the place. (will change to be more specific in the future)
!sound (audioid) - Changes the background sound of this game to (audioid).▼
▲*!sound (audioid) - Changes the background sound of this game to (audioid).
!sign [text] - Turns the block your mouse is hovering over into a sign, that says [text]. If you don't put [text], it will remove the sign.▼
*!
*!
*!portal - A portal block is basically a teleporter, but momentum and camera angle gets affected depending on the rotation of the portal block and the destination block. This may take a bit of experimenting to understand.
*!
*!
*(If you have a !kill block, and a !baller block, it will become an unballer block, which turns you back to normal.)
!outlines - Toggles whether blocks have outlines.▼
▲*!outlines - Toggles whether blocks have outlines.
!time (hours) - Sets the current time in the game to (hours).▼
▲*!time (hours) - Sets the current time in the game to (hours).
!cycle [time] - If [time] is put, it will make a day/night cycle that takes [time] minutes to pass. If you don't put [time], it disables the cycle.▼
▲*!cycle [time] - If [time] is put, it will make a day/night cycle that takes [time] minutes to pass. If you don't put [time], it disables the cycle.
*!
*!
*!outambient [r] [g] [b] - This is like !ambient, but only affects areas that are outside. Defaults to 127, 127, 127.
▲*!
!oceancolor [r] [g] [b] - Sets the color of the ocean. Defaults to 12, 84, 91.▼
▲*!oceancolor [r] [g] [b] - Sets the color of the ocean. Defaults to 12, 84, 91.
!fog [end] [start] - Will cause fog that starts at [start] studs away from you, and fades [end] studs away from you. By default, [start] is 0, and [end] is 100000▼
▲*!fog [end] [start] - Will cause fog that starts at [start] studs away from you, and fades [end] studs away from you. By default, [start] is 0, and [end] is 100000
!fogcolor [r] [g] [b] - Sets the color of the fog. Defaults to 191, 191, 191.▼
▲*!fogcolor [r] [g] [b] - Sets the color of the fog. Defaults to 191, 191, 191.
!ball (plr) - Turns (plr) into a ball. Amazing, right?▼
▲*!ball (plr) - Turns (plr) into a ball. Amazing, right?
*!
*!hub [plr] - Without [plr], this will send runner to the hub. Otherwise, it will send [plr] to hub.
!create [name] - Creates a place. You can only have 2 places. (This is temperary, bound to change in the future.)▼
▲*!create [name] - Creates a place. You can only have 2 places. (This is temperary, bound to change in the future.)
!resetplace - You probably know what this does. Pretty much, just never use this command. ▼
▲*!resetplace - You probably know what this does. Pretty much, just never use this command.
!showaxis - Shows the front/top surface of the block, use this when working with portals so that you understand which direction it will go.▼
▲*!showaxis - Shows the front/top surface of the block, use this when working with portals so that you understand which direction it will go.
!cannon [power] - This will turn the block your mouse is over into a cannon. The direction of the cannon depends on the surface your mouse is over, and [power] is how strong it will be, it will default to 25 if not put.]]▼
▲*!cannon [power] - This will turn the block your mouse is over into a cannon. The direction of the cannon depends on the surface your mouse is over, and [power] is how strong it will be, it will default to 25 if not put.
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