Commands: Difference between revisions

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If arguments are called R, G, and B; they should be numbers between 0 and 255. These values represent the Red, Blue, and Green tint of a color.
 
'Runner' is a reference to the player who ran the command.!perm (plr) [rank] - Sets the permission level of (plr) to [rank]. [rank] can be "Builder", or "Admin", or if left blank, it will make them a visitor.
 
*!perm (plr) [rank] - Sets the permission level of (plr) to [rank]. [rank] can be "Builder", or "Admin", or if left blank, it will make them a visitor.
!name (name) - Changes the place's name to (name).
 
*!gearname (gearidname) - Will spawn inChanges the gearplace's that is onsale, and has thename idto (gearidname).
 
*!gear (gearid) - Will spawn in the gear that is onsale, and has the id (gearid).
!removegear - Removes all gears from the place. (will change to be more specific in the future)
 
*!removegear - Removes all gears from the place. (will change to be more specific in the future)
!sound (audioid) - Changes the background sound of this game to (audioid).
 
*!sound (audioid) - Changes the background sound of this game to (audioid).
!sign [text] - Turns the block your mouse is hovering over into a sign, that says [text]. If you don't put [text], it will remove the sign.
 
*!telesign -[text] This- turnsTurns the block your mouse is hovering over into a teleportersign, youthat havesays to[text]. clickIf onyou anotherdon't blockput to[text], setit thewill destinationremove forthe that blocksign.
 
*!portaltele - AThis portalturns the block your mouse is basicallyover into a teleporter, butyou momentumhave and camera angle gets affectedto dependingclick on theanother rotationblock ofto the portal block andset the destination block.for Thisthat may take a bit of experimenting to understandblock.
 
*!portal - A portal block is basically a teleporter, but momentum and camera angle gets affected depending on the rotation of the portal block and the destination block. This may take a bit of experimenting to understand.
!tripper - This will make the block your mouse is over into a tripper, which tripers players who touch.
 
*!ballertripper - This will make the block your mouse is over into a ballertripper, which turnstripers players who touch into balls.
 
*!kill [plr]baller - If [plr] is specified, it will kill that player. Otherwise, thisThis will make the block your mouse is over into a killerballer, which killsturns players who touch into balls.
 
(*!kill [plr] - If you[plr] haveis aspecified, it will !kill blockthat player. Otherwise, andthis awill !ballermake the block, ityour willmouse becomeis anover unballerinto blocka killer, which turns youkills backplayers towho normaltouch.)
 
*(If you have a !kill block, and a !baller block, it will become an unballer block, which turns you back to normal.)
!outlines - Toggles whether blocks have outlines.
 
*!outlines - Toggles whether blocks have outlines.
!time (hours) - Sets the current time in the game to (hours).
 
*!time (hours) - Sets the current time in the game to (hours).
!cycle [time] - If [time] is put, it will make a day/night cycle that takes [time] minutes to pass. If you don't put [time], it disables the cycle.
 
*!cycle [time] - If [time] is put, it will make a day/night cycle that takes [time] minutes to pass. If you don't put [time], it disables the cycle.
!brightness [b] - Changes the brightness of the world to [b]. By default, it's 1. [b] can only go from 0, to 2.
 
*!ambient [r] [g]brightness [b] - SetsChanges the ambient-colorbrightness of the place. Defaultsworld to 0[b]. By default, it's 1. [b] can only go from 0, 0to 2.
 
*!outambientambient [r] [g] [b] - ThisSets isthe like !ambient, but only affects areas-color thatof arethe outsideplace. Defaults to 1270, 1270, 1270.
 
*!outambient [r] [g] [b] - This is like !ambient, but only affects areas that are outside. Defaults to 127, 127, 127.
!ocean [height] - This will create an ocean of swimmable water at [height]. If you don't put [height], it will remove the ocean.
 
*!signocean [textheight] - TurnsThis thewill blockcreate youran mouseocean isof hovering over into a sign,swimmable thatwater saysat [textheight]. If you don't put [textheight], it will remove the signocean.
!oceancolor [r] [g] [b] - Sets the color of the ocean. Defaults to 12, 84, 91.
 
*!oceancolor [r] [g] [b] - Sets the color of the ocean. Defaults to 12, 84, 91.
!fog [end] [start] - Will cause fog that starts at [start] studs away from you, and fades [end] studs away from you. By default, [start] is 0, and [end] is 100000
 
*!fog [end] [start] - Will cause fog that starts at [start] studs away from you, and fades [end] studs away from you. By default, [start] is 0, and [end] is 100000
!fogcolor [r] [g] [b] - Sets the color of the fog. Defaults to 191, 191, 191.
 
*!fogcolor [r] [g] [b] - Sets the color of the fog. Defaults to 191, 191, 191.
!ball (plr) - Turns (plr) into a ball. Amazing, right?
 
*!ball (plr) - Turns (plr) into a ball. Amazing, right?
!tp [plr1] [pl2] - Without any arguments, this will teleport runner to their mouse-cursor. If [plr1] is put, it will runner to [plr1]. If [plr1] and [plr1] is put, it will teleport [plr1] to [plr2]
 
*!hubtp [plrplr1] [pl2] - Without [plr]any arguments, this will sendteleport runner to thetheir hubmouse-cursor. OtherwiseIf [plr1] is put, it will sendrunner to [plrplr1]. If [plr1] and [plr1] is put, it will teleport [plr1] to hub.[plr2]
 
*!hub [plr] - Without [plr], this will send runner to the hub. Otherwise, it will send [plr] to hub.
!create [name] - Creates a place. You can only have 2 places. (This is temperary, bound to change in the future.)
 
*!create [name] - Creates a place. You can only have 2 places. (This is temperary, bound to change in the future.)
!resetplace - You probably know what this does. Pretty much, just never use this command. 
 
*!resetplace - You probably know what this does. Pretty much, just never use this command. 
!showaxis - Shows the front/top surface of the block, use this when working with portals so that you understand which direction it will go.
 
*!showaxis - Shows the front/top surface of the block, use this when working with portals so that you understand which direction it will go.
!cannon [power] - This will turn the block your mouse is over into a cannon. The direction of the cannon depends on the surface your mouse is over, and [power] is how strong it will be, it will default to 25 if not put.]]
 
*!cannon [power] - This will turn the block your mouse is over into a cannon. The direction of the cannon depends on the surface your mouse is over, and [power] is how strong it will be, it will default to 25 if not put.]]

Revision as of 02:10, 14 January 2018

Things after a command, (put in () or [] in this commands list) are called arguments. These will affect how your command will run. If an arguments in [] here, that means that it is not required.

You don't actually need the (), or [] when running the command, it's just put here for show.

If arguments are called R, G, and B; they should be numbers between 0 and 255. These values represent the Red, Blue, and Green tint of a color.

'Runner' is a reference to the player who ran the command.

  • !perm (plr) [rank] - Sets the permission level of (plr) to [rank]. [rank] can be "Builder", or "Admin", or if left blank, it will make them a visitor.
  • !name (name) - Changes the place's name to (name).
  • !gear (gearid) - Will spawn in the gear that is onsale, and has the id (gearid).
  • !removegear - Removes all gears from the place. (will change to be more specific in the future)
  • !sound (audioid) - Changes the background sound of this game to (audioid).
  • !sign [text] - Turns the block your mouse is hovering over into a sign, that says [text]. If you don't put [text], it will remove the sign.
  • !tele - This turns the block your mouse is over into a teleporter, you have to click on another block to set the destination for that block.
  • !portal - A portal block is basically a teleporter, but momentum and camera angle gets affected depending on the rotation of the portal block and the destination block. This may take a bit of experimenting to understand.
  • !tripper - This will make the block your mouse is over into a tripper, which tripers players who touch.
  • !baller - This will make the block your mouse is over into a baller, which turns players who touch into balls.
  • !kill [plr] - If [plr] is specified, it will kill that player. Otherwise, this will make the block your mouse is over into a killer, which kills players who touch.
  • (If you have a !kill block, and a !baller block, it will become an unballer block, which turns you back to normal.)
  • !outlines - Toggles whether blocks have outlines.
  • !time (hours) - Sets the current time in the game to (hours).
  • !cycle [time] - If [time] is put, it will make a day/night cycle that takes [time] minutes to pass. If you don't put [time], it disables the cycle.
  • !brightness [b] - Changes the brightness of the world to [b]. By default, it's 1. [b] can only go from 0, to 2.
  • !ambient [r] [g] [b] - Sets the ambient-color of the place. Defaults to 0, 0, 0.
  • !outambient [r] [g] [b] - This is like !ambient, but only affects areas that are outside. Defaults to 127, 127, 127.
  • !ocean [height] - This will create an ocean of swimmable water at [height]. If you don't put [height], it will remove the ocean.
  • !oceancolor [r] [g] [b] - Sets the color of the ocean. Defaults to 12, 84, 91.
  • !fog [end] [start] - Will cause fog that starts at [start] studs away from you, and fades [end] studs away from you. By default, [start] is 0, and [end] is 100000
  • !fogcolor [r] [g] [b] - Sets the color of the fog. Defaults to 191, 191, 191.
  • !ball (plr) - Turns (plr) into a ball. Amazing, right?
  • !tp [plr1] [pl2] - Without any arguments, this will teleport runner to their mouse-cursor. If [plr1] is put, it will runner to [plr1]. If [plr1] and [plr1] is put, it will teleport [plr1] to [plr2]
  • !hub [plr] - Without [plr], this will send runner to the hub. Otherwise, it will send [plr] to hub.
  • !create [name] - Creates a place. You can only have 2 places. (This is temperary, bound to change in the future.)
  • !resetplace - You probably know what this does. Pretty much, just never use this command. 
  • !showaxis - Shows the front/top surface of the block, use this when working with portals so that you understand which direction it will go.
  • !cannon [power] - This will turn the block your mouse is over into a cannon. The direction of the cannon depends on the surface your mouse is over, and [power] is how strong it will be, it will default to 25 if not put.