Blockate/FAQ: Difference between revisions

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=== Advice/Best Practices: (List is not extensive)===
=== Advice/Best Practices: (List is not extensive)===
*'''Avoid''' useless colour blending. In an obby, your platforms ''should not'' blend with your walls. More often than not, not only will that area of the world look more plain, but also will bump you down on gameplay as well.
*'''Avoid''' useless colour blending. In an obby, your platforms ''should not'' blend with your walls. More often than not, not only will that area of the world look more plain, but also will bump you down on gameplay as well.
*'''Space''' the objects in your world '''''properly'''''. An area that's needlessly cramped or spacious is an easy way to have your aesthetic (and maybe also gameplay) bumped down.
*'''Space''' the objects in your world '''''properly'''''. An area that's needlessly cramped or too spacious is an easy way to have your aesthetic (and/or also gameplay) bumped down.
*'''Utilize''' lighting as best as you can. Proper lighting is an often underutilized and/or misused aspect that greatly contributes to the atmosphere of your world. Oftentimes its lack of use is a missed opportunity, use it.
*'''Utilize''' lighting the best that you can. Proper lighting is an often underutilized and/or misused aspect that greatly contributes to the atmosphere of your world. Oftentimes its lack of use is a missed opportunity, so use it.
*'''Ensure''' your worlds have at least 5 minutes worth of content. This baseline changes depending on the genre, but if your world is minuscule, you will a reject on the basis there is too little to properly judge.
*'''Ensure''' that your worlds have at least 5 minutes worth of content. This baseline changes depending on the genre, but if your world is minuscule, you will be rejected on the basis that there is too little to properly judge.
*'''Consistency''' is key. Not just for elite builder applications; the lower points of a singular world will affect a feature verdict. Build as best as you can, or risk a higher chance of rejection.
*'''Consistency''' is key. Not just for elite builder applications; the lower points of a singular world will affect a feature verdict. Build the best that you can, or else your chances of being accepted will be reduced.


==How do you build/delete/paint?==
==How do you build/delete/paint?==