Blockate/FAQ: Difference between revisions

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Now when people walk over the checkpoint they get a stat, and when they die they will spawn on the normal spawn point but they'll get immediately teleported back to their checkpoint. If you have a lot of checkpoints just do the same thing except without adding a new stat.
So if you have 2 checkpoints just put a statgiver on the new checkpoint and a stattele on the first checkpoint that teleports you to the new checkpoint.
Here's an example: !statgiver CP 2 (on the new checkpoint), !stattele CP 2 (on the first checkpoint).<br>FYI: Teams don't save after leaving, so it's best to use stats.[[File:WarplocationWarp Diagram.png|thumb|220x220px|alt=]]
==How do you use !warplocation?==
Warp locations are like spawn points that can only be spawned at when you go through a warp. Warplocations must have a word that will be used to specify which warplocation your warp block is to teleport to. You can choose which warplocation for the warp block to teleport to by putting the exact same word as you put for the desired warplocation after the id of the world. For example: !warp (world id) '''(desired warplocation word goes here)'''
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==How do you build/delete/paint?==
'''For a full list of Blockate keybindings go [[Gameplay/Controls|here]].'''<br>
First, you need to ensure that you have builder perms or higher (admin or owner), you can check this by pressing 'V' or by typing !world into chat and going to the 'Perms' tab. If you don't have perms you could try asking an admin or the owner of the world you are in to give you perms. Once you have perms use 'B' to activate build mode, press it again to activate delete mode, to use paint mode press the paintbrush icon in the top right-hand corner of the 'Building Properties' tab (you can increase the brush size by clicking on the '1' next to the brush icon, not having vip will only get you to paint brush level 5, any higher is vip)
[[Category:Blockate]]
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